They can create Typhon creatures like the Telepath in order to protect the Typhon ecology and reach their goals. If attacked, the Weavers can manifest or bring about Cystoids to protect itself. It is unknown if the mass to create these defenses come from the Weaver itself or from some other source.
Weavers get their name from their production of Coral, a luminescent web-like substance that hangs in the air wherever Weavers have been active for some time.
However, on some occasions their attempt to create a Phantom fails, resulting to the elusive Poltergeist as a result. On the credits scene, Weavers can reanimate the husks of humans that was still intact while most likely the husks that has been "depleted" by mimics will not be reanimated.
Weavers are actually a mimic that have been stung repeatedly by a group of other Mimics, transforming the Mimic into the Weaver. It seems to have the ability to "promote" average Mimics to the greater/elite variant, which do more damage, are much faster, and harder to kill and can be a nuisance. Weavers look like clustered tentacles, 3 in the top and several on the underside. Abilities are stated above, but not limited to Typhonisation (converting normal matter to Typhon material) of husks, upgrade Mimics it sees fit, and produces Coral, which color is shining gold.
Q-beam highly effective, just be careful with Cystoids that the Weaver spawns. Recommended to start Q-beam on the Weaver right before player is spotted. Watch out for it's backlash ability. Its best to nullify it then kill it.
- ↑ Game Informer #85: Contained, but Not Tamed