Turrets are portable, autonomous machine gun systems that attack enemies: they feature built-in Psychoscope technology which allows them to distinguish humans from Typhon organisms. Turrets can be friendly or hostile to the player. If friendly, they can be repaired (requires the Neuromod Repair II and 3 Spare Parts) and reinforced (requires the Neuromod Repair III and 3 Spare Parts) which gives the turret greater damage reduction. If hostile, turrets can be destroyed, hacked (requires Hacking II) or dominated with telepathy (requires Machine Mind).
Turrets can be manufactured from Fabricators after obtaining the fabrication plan in the Security Office Safe in the Cargo Bay. The safe code is given by Sarah Elazar once the player meets with her in Cargo Bay B.
Initially all turrets are friendly. Turrets become hostile:
- If player has Typhon Neuromods installed (only 2 Neuromods can be spent across all Typhon skill trees). Hacking will do nothing to remedy this, since the Turret identifies Morgan as a Typhon organism, only the Machine Mind Typhon Neuromods can render a turret friendly in this state.
- If a Technopath is within their vicinity. Turrets rendered hostile by a Technopath can be hacked to return them to being friendly. A turret rendered hostile by a Technopath can be repaired normally, but will still be hostile unless it has been hacked.
- The 1.05 patch makes some changes to this, a hacked turret will never go hostile to Morgan, and is apparently immune to Technopath control altogether.
Turrets can be fortified with Repair III and it costs 3 Spare Parts for each fortification. When fortified, its durability will be increased by 200%, which will enable the turret defeat Phantoms with less worry of being broken in a short time.
Turrets can be used as an alternate way to deal with enemies. They will also provide protection for survivors that player has just saved to avoid being attacked by Typhons. It should be noted that the player can still be hit by fire from a friendly turret, so it is not a good idea to stand between one and an enemy.
Turrets can be picked up and moved around as the player desires, but must be manually deployed afterwards. In-game text and the speech from the turrets themselves implies this is due to a fault in the calibration of their tilt sensing systems.
- Cargo Bay Defenses
- The Gates of Hell