Telepaths are Typhon that serve as mini-bosses in the game. According to TranStar Industries research the Telepaths are Mimics that have been 'evolved' by the Weavers. They casually float through the environment and overpower the minds of anyone unfortunate enough to be in their presence. The humans that get possessed by Telepaths are aware of this fact, but are powerless to do anything. In addition to commanding a horde of mind-slaves, Telepaths can throw out deadly blasts of psychic energy that deal near-lethal amounts of damage.
It is unknown if the head destruction effect experienced by mind-controlled humans is deliberate on the part of the Telepath or not.
Like other Typhon, Telepaths are composed of a shifting mass of black tendrils. They are amorphous in shape, with their tendrils hanging down and overlapping each other. A glowing purple-white orb in the front of the Telepath appears to serve as an eye.
- Save Rani
- Danielle Sho (Quest)
- A Cook's Request
If the Telepath has ensnared a large group of Humans to its service, the Humans should be your first target, as they are capable of highly damaging suicide attacks on Morgan. Use a Nullwave transmitter, the Stun Gun or a Typhon power to knock them out and then deal with the Telepath. The mind-controlled humans will typically alert you to their presence with cries or screams. The GLOO Cannon is very effective at temporarily disabling them if other, faster options are not available.
Given their habit of floating out of Melee range, use firearms or offensive powers to damage the Telepath, avoiding its PSI dampening blasts and staying on the move to avoid death. If any other humans are in the area and not already mind-controlled by the Telepath, try and disable them somehow to deny the Telepath another running bomb.
If you defeat a Telepath while the humans are still awake and mind-controlled by it, they will fall unconscious. It is currently unknown whether they are able to be revived from this unconscious state and are able to act like other human NPCs such as the prisoner. A theory would suggest that the after affects of mind control may put the person into a coma, disabling them forever. Rani Chaudary is an exception where she is still alive and able to talk normally after Morgan defeat the Telepath controlling her. If you manage to save her, she will re-appear at Cargo Bay B.
If you use Mindjack on Rani Chaudary, she will pull out a pistol and attack the Telepath with it, before the Telepath regains control of her.