Talos I Edit
Telepaths are Typhon that serve as mini-bosses in Prey. According to TranStar Industries research, the Telepaths are Mimics that have been 'evolved' by the Weavers. They casually float through the environment and overpower the minds of anyone unfortunate enough to be in their presence. Also according to research, the Psychoscope protects against this overpowering ability, which explains why a Telepath does not just simply take control of Morgan Yu when encountered.
The humans that get possessed by Telepaths are aware of this fact, but are powerless to do anything. In addition to commanding a horde of mind-slaves, Telepaths can throw out deadly blasts of psychic energy that deal near-lethal amounts of damage that not only nullify the target's Psi for a very short time, they also blur their vision, and have homing properties.
When a Telepath seeks to attack a target using a mind-controlled human, or when it simply wants to get rid of one of its slaves, it triggers the destruction of the head of the slave. The explosion can deal damage and have psi-nullifying properties on nearby targets.
The Telepaths which roam on the Moon base Pytheas are similar to their Talos I counterparts. However, their connection to their enslaved subjects is more visible, as the mind-controlled humans are linked to the Telepath by purple strings of psionic energy.
Pytheas Telepaths also have the distinctive feature of being permanently surrounded by an purple energy field apparently powered by the connection with mind-controlled humans. Any attempt to shoot the Telepath while it is protected by this energy field will induce fear in the shooter's mind while the Telepath will remain unharmed. The energy field only vanishes once all the humans controlled by the Telepath are killed. The Telepath will also not fire his psionic blasts as long as the force field is active, rather relying on its human bombs to attack their target.
Like other Typhon, Telepaths are composed of a shifting mass of black tendrils. They are amorphous in shape, with their tendrils hanging down and overlapping each other. A glowing purple-white orb in the front of the Telepath appears to serve as an eye.
Related Quests Edit
If the Telepath has ensnared a large group of Humans to its service, the Humans should be your first target, as they are capable of highly damaging suicide attacks on Morgan. Use a Nullwave transmitter, the Stun Gun or a Typhon power to knock them out and then deal with the Telepath. The mind-controlled humans will typically alert you to their presence with cries or screams. The GLOO Cannon is very effective at temporarily disabling them if other, faster options are not available.
Given their habit of floating out of Melee range, use firearms or offensive powers to damage the Telepath, avoiding its PSI dampening blasts and staying on the move to avoid death. If any other humans are in the area and not already mind-controlled by the Telepath, try and disable them somehow to deny the Telepath another running bomb.
If you defeat a Telepath while the humans are still awake and mind-controlled by it, they will fall unconscious. It is currently unknown whether they are able to be revived from this unconscious state. However, a transition note that can appear states that humans that have been freed from Typhon mind-control will eventually wake up and make their way to safety. If you manage to save Rani Chaudhary during her related quest however, she will instead go to Cargo Bay B to join up with the security forces there.
If you use Mindjack on Rani Chaudhary, she will pull out a pistol and attack the Telepath with it, before the Telepath regains control of her. Using a nullwave or electrical attack on the Telepath will prevent this happening, and so you can double up with Rani to attack it.
In Prey: Mooncrash, Telepaths are protected with a powerful purple energy field, which render them invulnerable to classic assaults. It is necessary to kill or at least incapacitate all the nearby Mind-Controlled Humans controlled by the Telepath to deactivate this barrier and cause the Telepath to be susceptible to damage.