Mimics are small Typhon which can camouflage themselves to look like inanimate objects in their environment, such as office chairs or garbage cans. Like all Typhon, they are composed of a shiny black semi-vaporous substance, which is shaped into central mass with four tentacle-like limbs. They are very agile, moving via a variety of methods including crawling, jumping and somersaulting. They kill by tightly wrapping their appendages around their victims and ramming one appendage down the victim's throat, rapidly devouring their flesh and then using the biomass to undergo fission, splitting into four new Mimics. Morgan can obtain the Mimic's mimicking power through neuromods. In-game, the mimics create a fear of any object in a room.
The variant Greater Mimic has that ability to turn into more complex objects like Turrets or Operators, these mimic facsimiles of actual machines will be fully operational, turrets firing and operators floating around.
TranStar scientists have no idea how Mimics transform. Theories on this subject include the idea that the Mimic retreats into alternate dimensions and displaces an item from that dimension, that the Mimic emits an electromagnetic field that convinces observers that it is an inanimate object, that it changes its own molecular structure at will, or that it employs "magic" (i.e. some set of rules beyond conventional physics).
The Psychoscope is able to detect a mimic when it has assumed the form of an item. Use this to check the area for mimics before advancing. Remember, however, that first version of detection chip can't detect Greater Mimics.
The Mimic's strategy revolves around ambush and strength in numbers, as the most numerous type of Typhon organism it's not uncommon to find several Mimics in a single area. In the absence of a viable target they prefer to assume the form of a inanimate object for the purpose of lying in wait for one to appear. The first thing that Morgan needs to remember is that Mimics can only assume the form of a object that is already present, so if they see more than one of the same object in a odd place then their best option is to try to eliminate both objects at once. Regular Mimic can't assume form of heavy object, while Greater Mimic can.
The Mimic will attempt to scare Morgan, causing them to waste valuable ammunition or stamina in a panic but if they're able to remain calm then they aren't much of a threat. Mimics require a living organism to reproduce, so if one such organism is nearby then it might be best to eliminate that organism first, or at the very least keep any Mimics in the area away from them, in order to prevent them from being able to reproduce.
Turrets can provide defenses if Morgan succed to rescue some survivors and keep them on that area. It will prevent Mimic from entering it especially if Morgan pile the corpses that has not been devoured yet into one area. Mimics will not devour any victims that its flesh has been depleted so better pile the victims that its flesh are not devoured yet at one place then place turret to defend it.
Greater Mimics have to be immobilized before killing, as they (unlike regular Mimic) can jump on Morgan's face, making player helpless against other enemies in the area until he/she gets them off.
Shotgun is the best weapon and has a chance to make a one-hit kill Mimic and Greater Mimic at point-blank range.
- The Mimic was the first Typhon organism discovered by humans.
- Mimics have some resemblance to the Mimics from the film Edge of Tomorrow (2014), and to the headcrabs from the Half-life series.
- If a single Mimic made it to earth and was able to reproduce, and each subsequent mimic iteration was able to as well, every 5 minutes; it would only take upwards of an hour to completely overrun a city the size of New York. If the mimics are effective and reproduce every minute, the city falls in roughly 12 minutes.
- 4^n = number of mimics for each iteration/generation of Mimics replicating.