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Chipsets are special modifications found on Talos I during Prey (2017) and the Pytheas simulation during Prey: Mooncrash.

Overview[]

In Prey (2017), chipsets are devices that modify Morgan's TranStar uniform or Psychoscope and serve various functions. Morgan only has a set number of slots to fill with chipsets for his/her body or mind, and more slots can be unlocked through the suit modification and psychotronics neuromod abilities, respectively. You will still have to prioritize which ones you think are more valuable than others. On top of this, chipsets are randomized on each iteration, meaning that no one chip will be in the same location for two players. It is possible to acquire the same chip multiple times, though this is probably not intended since multiple copies of the same chip cannot be equipped in the same chipset. In Mooncrash, acquiring chipsets that are already on your current character will add Sim Points to spend prior to entering the simulation in future attempts. Chipsets in Peter's simulations cannot be retrieved from fallen player characters' corpses or phantoms.

Suit Chipsets[]

Most of these are essentially upgrades to Morgan's TranStar suit or non-psychotronic equipment, or physiological enhancements.

ADVENTURER’S TOOLKIT V1.X 'Your Game Master is proud of you! As a reward, you get the following: Increased recycler yield, Increased wrench critical hit chance, A more efficient flashlight, Crawl through tight spaces more quickly. Everything you need for a successful dungeon excursion.' - A. Foy
ARTX PROPULSION GEN 1 Increases the Artax Propulsion System's glide speed.
ARTX PROPULSION GEN 2 Adds a jet boost ability to the Artax Propulsion System.
BACKLASH REACTOR S-P58 The backlash ability now has a chance to return damage to the attacker.
BATTERY OPTIMIZER IMI7 Increases the battery life of the flashlight.
BEAM SHIELDING (*) 19.4GHZ Reduces damage taken from laser attacks.
CARE4YU S-I34000X Decreases the chance of trauma infliction.
CELL REFURB 00Q-X1 Collect more disruptor and q-beam ammunition from operator corpses. Retroactively applied to robotic corpses that already exist but have not been looted: these ammo types will appear on them when this Chipset is equipped.
D.F.A. Falling on an enemy or ally will damage them.
EMP SHIELDING (*) 19.4GHZ Decreases the effects of EMP damage on your suit and weapons.
ETHERIC SHIELDING (*) 19.4GHZ Grants resistance to ether damage.
FSLIDE INFBS_99 Reduces damage sustained while sliding.
GAME MASTER’S IRE V1.X 'For shame, adventurer. Your reward for taking shortcuts in the treasure hunt is as follows: Reduced recycler yield, Diminished flashlight capability, Reduced speed while crawling through tight spaces. Install this as your penance and remember valor above all else.' - A. Foy
GROUNDING RESISTOR (*) 19.4GHZ Grants resistance to electrical damage.
HEAVY GEAR OPTIMIZER CRU Increases movement and aiming speed while firing the GLOO cannon or q-beam.
HEPATOCYTIC AMP S-M186 Eliminates drunken effects of alcohol.
IMPACT AMP S-390 Wrench swings have a greater chance to knock back an opponent.
IMPACT DAMPENER CRU[V1] Reduces damage taken from crashing during flight in zero-g.
INTEGRAL STRUCTOR B5NM Morgan’s suit is more resistant to environmental hazards that degrade its integrity.
KINESTHETIC ASSISTER CRU Regenerate stamina more quickly.
LAST CHANCE COREV1 Blows that would otherwise kill you will leave you with one health instead. This ability has a 5-second cooldown.
LEVERAGE ASSIST CRU Reduces the time it takes to pick up heavy objects.
POLYSHIELD CRU Grants increased protection against physical damage.
PROWL S-6400 Increases your movement speed while sneaking.
RADIATION SHIELDING (*) 19.4GHZ Grants resistance to radiation.
RECYCLER SHIELDING (*) 19.4GHZ Specialized shielding makes you immune to recycler charges.
THERMAL SHIELDING (*) 19.4GHZ Grants resistance to fire damage.
V-AMP .23 Performing a sneak attack restores some health to Morgan.

Psychoscope Chipsets[]

For the most part, chipsets connected to Morgan's psychoscope facilitate aiming, detecting, or scanning with it, or alter the ways their Psi pool gains or loses points, or directly improve the efficacy of their skills or Typhon powers.

AGGRESSOR AMP 1337SI Increases the damage of all psi attacks by a small amount.
CORAL DETECTOR 64SI Modifies the psychoscope to be able to scan Coral.
CORAL PSI EXTRACTOR (*) 21.4GHZ Morgan regenerates psi while in contact with Coral.
ELECTROSTATIC AMP +6QW5 Boosts the amount of damage done by the electrostatic burst ability.
ESP TARGETING 163XF Increases damage to enemies marked by the psychoscope.
FARSCAN 002SI Increases the range at which Typhon can be scanned with the Psychoscope.
FEAR REACTOR 0322SI Upon killing a Typhon, there is a chance to trigger a fear blast on other nearby Typhons.
FEAR SHIELDING (*) 21.4GHZ Grants resistance to fear.
GOVERNOR 1400SI Increases the duration of machine mind and Mindjack abilities.
KINETIC AMP +6QW5 Boosts damage done by kinetic blast.
M3CHT3CH DX_2.0 Reduces the time it takes to repair an object.
MIMIC DETECTION GEN 1 Allows detection of normal mimics disguised in the environment.
MIMIC DETECTION GEN 2 Allows detection of hidden greater mimics.
NULLWAVE SHIELDING (*) 21.4GHZ Shields Morgan from the effects of the nullwave transmitter.
OPTIMIZER (ENERGY) 00100Z Reduces the psi cost of energy powers.
OPTIMIZER (MORPH) 00100Z Reduces the initial psi cost of morph powers.
OPTIMIZER (TELEPATHY) 00100Z Reduces the psi cost of telepathic powers.
PISTOL CRITICAL++ Increases the critical chance rate when firing pistols.
PSI REFLECT (*) REV609-1 Chance to reflect a psi attack from a Typhon enemy.
POTENTIALIZER 23-0948SI Increases maximum Psi pool by 50.
PSIV-AMP .24 Sneak attacks restore a small amount of psi.
PSYCHOACTIVE CHARGER S-I286 Slowly regenerate psi over time.
PSYCHOLITIC CONVERTER =/~ When the psi meter is empty, powers will consume the health of Morgan instead, but at an increased rate.
PSYCHOSHOCK AMP +6QW5 Boosts the amount of damage done by Psychoshock.
PSYCHOSHOCK SHIELDING (*) 21.4GHZ Grants resistance to psychoshock.
REACTIVATOR X2T-00 Decreases the cooldown time of psi powers.
RECOVERE++ 2094I Enhances the regeneration rate of health.
SHOTGUN CRITICAL++ Increases the critical chance rate when firing the shotgun.
SPEEDSCAN 001SI Decreases the amount of time needed to complete a scan from Morgan’s psychoscope.
SUPERTHERMAL AMP +6QW5 Boosts the amount of damage done by Superthermal.
WRENCH CRITICAL++ Increases the critical chance rate when attacking with a wrench.
ZERO POINT PSI 19-03WEOS You have a chance to cast a psi power for free.

Prey: Mooncrash Chipsets[]

Name Cost Function
3_ASIC MicroMiner+ (Elite) 1000 Increases the amount of Sim Points earned per reward.
ARTX Propulsion Gen 1 (Elite) 1000 Increases the Artax Propulsion System's glide speed and adds an explosive ground slam ability.
ReActivator x2t-00 (Elite) 1000 Decreases the cooldown time of Psi powers. You have a chance to cast a Psi power for free.
Care4Yu S-i34000x (Advanced) 750 Decreases the chance of trauma infliction. Grants resistance to radiation. Eliminates drunken effects of alcohol.
INTegral Structor b5nm (Advanced) 750 Increases the maximum integrity of your suit and grants resistance to environmental hazards that degrade its integrity.
Optimizer 00100z (Advanced) 750 Reduces the Psi cost of Energy, Morph, and Telepathic powers.
PolyShield CRU[v2] (Advanced) 750 Grants increased protection against physical damage and laser attacks. Backlash power has a change to return damage to the attacker.
Potentializer 23-0948Si (Advanced) 750 Increase maximum Psi pool by 50. Slowly regenerate Psi over time.
Psycholitic Converter =/~ (Advanced) 750 When the Psi meter is empty, powers will consume health instead, but at an increased rate.
V-Amp .23 (Advanced) 750 Sneak attacks restore a small amount of health and psi.
Aggressor Amp 1337Si (Standard) 500 Increases the damage of all Psi attacks.
B33f-E BO1 (Standard) 500 Increase your maximum health. Regenerate stamina more quickly.
CritChip Pro-10++ (Standard) 500 Increases critical hit chance with pistols, shotguns, and wrenches.
Fear Reactor 0322Si (Standard) 500 Upon killing a Typhon, there is a chance to trigger a Fear blast on other nearby Typhon. Also grants you resistance to Fear effects.
Governor 1400Si (Standard) 500 Increases the duration of machine mind and mindjack abilities.
Impact Amp S-390 (Standard) 500 Wrench swings have a greater chance to knock back an opponent.
M3chT3ch dx_2.0 (Standard) 500 Reduces the time it takes to repair an object. Collect more Disruptor and Q-Beam ammunition from robotic corpses. Increases the battery life of the flashlight.
Phantom Resurrection Inhibitor (Standard) 500 If worn at time of death, prevents a Weaver from resurrecting your body into a phantom.
PSI Resistor (*) 19GHz (Standard) 500 Grants resistance to electric, ether, fire, and psychic damage.
PWR-Glove CRU[y1] (Standard) 500 Increases movement and aiming speed while firing the GLOO Cannon or Q-Beam. Reduces the time it takes to pick up Leverage objects.
System Defender (*) 19.4GHz 500 Grants immunity to EMP and Nullwave effects.
T1 Compressor Series O2+ (Standard) 500 Increases your suit's maximum oxygen reserves and decreases the rate of oxygen consumption.
TriathL33T S-6400 (Standard) 500 Increases your movement speed while sneaking. Reduces damage sustained while sliding. Falling on an enemy or ally will damage them.
... ... ...

Locations of chipsets[]

Neuromod Division

  • 1F Simulation Debriefing - In Briefcase - Suit
  • 1F Simulation Debriefing - In Safe (Code: 5150) - Scope
  • 4F Fabrication - On Desk - Suit

Talos I Lobby

  • 2F - Human Resources - On Desk - Suit
  • 2F - I.T. Department (Code: 0913/Hacking 1) - In Cabinet - Suit
  • 2F - Morgan's Office; Pre-Order Bonus Locker - Suit (Recycler Shielding)
  • 2F - Morgan's Office; Walk up to Mikhaila Ilyushin - Suit
  • 2F - Morgan's Office; Walk up to Dayo Igwe - Scope

Hardware Labs

  • 3F - Atrium Duct - On Floor - Suit
  • 1F - Demonstration Room - On Floor - Suit
  • 2F - Machine Shop Moon Door - On Floor - Suit

Exterior - First Visit

  • Exterior - Executive Cabins Breach - 313 Board Member Room - In Cabinet - Scope
  • Exterior - Habitation Pods Breach - Floating In Tamiko Hayashi's Pod - Suit
  • Exterior - Grant Lockwood's Corpse (ID: 1129) - Suit (ARTX Propulsion Gen 2)
  • Exterior - Transtar Sign (Traveling 5 m/s) - Emmanuel Mendez's Corpse - Suit

Psychotronics

  • 1F - Maintenance Corridor - Janos Jozsef's Corpse - Scope (Mimic Detection Gen 1)
  • 1F - Maintenance Corridor - In Wall-Mounted Supply Crate - Scope or Suit
  • 1F - Looking Glass Station - On Shelf - Suit
  • 2F - Live Exam - On Counter - Scope (Speedscan 001SI)

G.U.T.S.

  • Research Lv - Magnetosphere Chamber - Anders Kline's Corpse - Suit (ARTX Propulsion Gen 1)
  • Research Lv - Magnetosphere Chamber - closed hatch inside magnetosphere opened via computer console
  • Research Lv - Magnetosphere Chamber - Above last stairs, look up for a red light, jump up then turn right to see another stash
  • Cargo Tunnel - behind a large black tube near a broken sub
  • Engineering Lv A - Cargo Airlock - In Grey Supply Crate - Scope (VERIFIED - This's the only grey supply container found with a guaranteed chipset)

Arboretum

  • 3F - Greenhouse - On Tool Bench - Suit
  • 2F - Maintenance Behind Lobby Entry - On Cabinet - Scope
  • 4F - Alex's Office - In Safe - Scope
  • 4F - Alex's Office - On Desk - "Before I Give You The Key" - Scope (Coral Scanner)

Crew Quarters

  • 1F - Crew Cabins B; Bellamy's Cabin (Key in Psychotronics - Morgue) - On Desk - Scope
  • 1F - Crew Cabins B; Thorstein's Cabin (Key in Hardware Labs - Thorstein's Office) - On Desk - Suit
  • 1F Crew Cabins B; Abigail Foy's Cabin "Treasure Hunt" - Suit (Game Master's Ire -OR- Adventurer's Toolkit Fabrication Plan)
  • 1F - Crew Cabins A; Igwe's Cabin - On Shelf - Scope
  • 1F - Crew Cabins A; Igwe's Cabin - Gustav Leitner Safe - Scope
  • 1F - Kitchen Freezer - On Shelf - Suit
  • 3F - Executive Suites; Morgan's Suite (Key in Morgan's Office) - On Shelf - Suit
  • 3F - Executive Suites; Morgan's Suite (Key in Morgan's Office) - Stash Under Couch - In Briefcase - Suit or Scope
  • 3F - Executive Suites; Alex's Suite (Key in Alex's Office Safe) - On Bed - Scope
  • 1F - Science operator; Appears after you are asked to find a water regulator and return to the crew quarters - Drops chipset on death

Deep Storage

  • 2F - Command Center - On Table - Scope

Exterior - Second Visit

  • Exterior - Morgan's Office; Save Dayo Igwe during "This Side Up" and once he's in your office, sometime after restarting the reactor, you can do the "Gustav Leitner" side objective for him. - Scope (Coral Psi Extractor)
  • Exterior - Cargo Bay A - Jessica Wiley's Corpse - Suit

Cargo Bay

  • 1F - Staging Area - In Toolbox - Scope

Life Support

  • B2 - Escape Pod Hall - Under Floor - Scope
  • B2 - Escape Pod Bay (SE) - Angela Diaz's Corpse - Scope
  • B2 - Water Treatment Facility - Cynthia Dringus' Corpse - Scope
  • B2 - Water Treatment Facility - Monitoring Station - Supply Crate
  • B2 - Air Treatment Oxygen Control Room - Metal Shelf by Door

Power Plant

  • 1F - Monitoring - Duncan Krassikoff's Corpse - Scope
  • B2 - Coolant Monitoring Station > Morgan's Office; Talk to Mikhaila Ilyushin after "Assisting Mikhalia Ilyushin" - Suit (Last Chance Core)
  • B3 - Southern Duct - Suit

Shuttle Bay

  • 1F - Escape Pod Bay; Broken Escape Pod - On Floor - Suit
  • 3F - Mia Bayer's Office - On Desk - Suit

The Bridge

  • 1F - Command Deck - Spencer Ogden's Corpse - Suit
  • 1F - Briefing Room - Skye Braxton's Corpse - Scope
  • 2F - Captain's Loft - In Briefcase - Scope
  • B1 - Escape Pod Bay (NW) - In Briefcase - Scope

Notes[]

• In Mooncrash, the Last Chance CoreV1 chipset's effect seems to have been added as a built-in mechanic.

Gallery[]

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